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Olm
===
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An implementation of the Double Ratchet cryptographic ratchet described by
https://github.com/trevp/double_ratchet/wiki, written in C and C++11 and
exposed as a C API.
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The specification of the Olm ratchet can be found in `<docs/olm.rst>`_.
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This library also includes an implementation of the Megolm cryptographic
ratchet, as specified in ``docs/megolm.rst`` or
https://matrix.org/docs/spec/megolm.html.
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Building
--------

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To build olm as a shared library run:
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.. code:: bash

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    make
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To run the tests run:

.. code:: bash

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    make test
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To build the javascript bindings, install emscripten from http://kripken.github.io/emscripten-site/ and then run:
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.. code:: bash

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    make js
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To build the android project for Android bindings, run:

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.. code:: bash

    cd android
    ./gradlew clean assembleRelease
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To build the Xcode workspace for Objective-C bindings, run:

.. code:: bash

    cd xcode
    pod install
    open OLMKit.xcworkspace

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Release process
---------------
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First: bump version numbers in ``Makefile``, ``javascript/package.json``, and
``OLMKit.podspec``.

Also, ensure the changelog is up to date, and that everyting is committed to
git.
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It's probably sensible to do the above on a release branch (``release-vx.y.z``
by convention), and merge back to master once the release is complete.

.. code:: bash
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    make clean
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    # build and test C library
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    make test
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    # build and test JS wrapper
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    make js
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    (cd javascript && npm run test)
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    npm pack javascript
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    VERSION=x.y.z
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    scp olm-$VERSION.tgz packages@ldc-prd-matrix-001:/sites/matrix/packages/npm/olm/
    git tag $VERSION -s
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    git push --tags
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    # OLMKit CocoaPod release
    # Make sure the version OLMKit.podspec is the same as the git tag
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    # (this must be checked before git tagging)
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    pod spec lint OLMKit.podspec --use-libraries --allow-warnings
    pod trunk push OLMKit.podspec --use-libraries --allow-warnings
    # Check the pod has been successully published with:
    pod search OLMKit

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Design
------

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Olm is designed to be easy port to different platforms and to be easy
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to write bindings for.

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It was originally implemented in C++, with a plain-C layer providing the public
API. As development has progressed, it has become clear that C++ gives little
advantage, and new functionality is being added in C, with C++ parts being
rewritten as the need ariases.

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Error Handling
~~~~~~~~~~~~~~

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All C functions in the API for olm return ``olm_error()`` on error.
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This makes it easy to check for error conditions within the language bindings.

Random Numbers
~~~~~~~~~~~~~~

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Olm doesn't generate random numbers itself. Instead the caller must
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provide the random data. This makes it easier to port the library to different
platforms since the caller can use whatever cryptographic random number
generator their platform provides.

Memory
~~~~~~

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Olm avoids calling malloc or allocating memory on the heap itself.
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Instead the library calculates how much memory will be needed to hold the
output and the caller supplies a buffer of the appropriate size.

Output Encoding
~~~~~~~~~~~~~~~

Binary output is encoded as base64 so that languages that prefer unicode
strings will find it easier to handle the output.

Dependencies
~~~~~~~~~~~~

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Olm uses pure C implementations of the cryptographic primitives used by
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the ratchet. While this decreases the performance it makes it much easier
to compile the library for different architectures.
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What's an olm?
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--------------
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It's a really cool species of European troglodytic salamander.
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http://www.postojnska-jama.eu/en/come-and-visit-us/vivarium-proteus/
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Legal Notice
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------------
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The software may be subject to the U.S. export control laws and regulations
and by downloading the software the user certifies that he/she/it is
authorized to do so in accordance with those export control laws and
regulations.